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		<title>The NVA at DiGRA 2009</title>
		<link>http://www.nationalvideogamearchive.org/index.php/2009/09/the-nva-at-digra-2009/</link>
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		<pubDate>Wed, 09 Sep 2009 07:38:15 +0000</pubDate>
		<dc:creator>James</dc:creator>
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		<guid isPermaLink="false">http://www.nationalvideogamearchive.org/?p=343</guid>
		<description><![CDATA[Hello to everybody who saw us at the DiGRA 2009 conference last week (and apologies for not making it through all of our slides in the time!). Tom and James presented some thoughts on the importance of game preservation and some of the issues we&#8217;ve faced at the NVA. Also on the panel were Andrew [...]]]></description>
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		<title>The sound of (videogame) music</title>
		<link>http://www.nationalvideogamearchive.org/index.php/2009/04/the-sound-of-videogame-music/</link>
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		<pubDate>Sat, 04 Apr 2009 20:08:59 +0000</pubDate>
		<dc:creator>James</dc:creator>
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		<guid isPermaLink="false">http://www.nationalvideogamearchive.org/?p=103</guid>
		<description><![CDATA[We are so used to thinking about videogames as a visual medium (we even call them videogames), that is easy to forget, and good to be reminded, that music and sound effects are an important &#8211; no make that essential &#8211; part of the experience of play. &#8216;Audio-video games&#8217;, perhaps? Not so catchy, but probably [...]]]></description>
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