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	<title>The National Videogame Archive &#187; notes</title>
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		<title>State of the Videogame Nation</title>
		<link>http://www.nationalvideogamearchive.org/index.php/2009/07/state-of-the-videogame-nation-2/</link>
		<comments>http://www.nationalvideogamearchive.org/index.php/2009/07/state-of-the-videogame-nation-2/#comments</comments>
		<pubDate>Tue, 21 Jul 2009 15:47:25 +0000</pubDate>
		<dc:creator>Tom</dc:creator>
				<category><![CDATA[exhibitions]]></category>
		<category><![CDATA[notes]]></category>

		<guid isPermaLink="false">http://www.nationalvideogamearchive.org/?p=332</guid>
		<description><![CDATA[The Urbis building in Manchester reminds me of something from a computer game; a giant glass monolith that has been transported from another world. Inside, the multiple staggered platforms that house the many galleries are perfect for a real-life game of Donkey Kong. Luckily, I didn’t have to face a huge disgruntled gorilla as Videogame [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Emulation &#8211; more than just the games…</title>
		<link>http://www.nationalvideogamearchive.org/index.php/2009/05/emulation-more-than-just-the-games%e2%80%a6/</link>
		<comments>http://www.nationalvideogamearchive.org/index.php/2009/05/emulation-more-than-just-the-games%e2%80%a6/#comments</comments>
		<pubDate>Wed, 20 May 2009 09:33:21 +0000</pubDate>
		<dc:creator>James</dc:creator>
				<category><![CDATA[notes]]></category>

		<guid isPermaLink="false">http://www.nationalvideogamearchive.org/?p=290</guid>
		<description><![CDATA[Ian Bogost has an interesting piece on emulating the Atari VCS that highlights another of the issues surrounding emulators as archival tools. However, here the concern is not about the integrity of the emulation or the hacks, tricks and tweaks that potential undermine the authenticity of the running of the original code. Rather, Bogost draws [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>History is fun</title>
		<link>http://www.nationalvideogamearchive.org/index.php/2009/04/history-is-fun/</link>
		<comments>http://www.nationalvideogamearchive.org/index.php/2009/04/history-is-fun/#comments</comments>
		<pubDate>Mon, 27 Apr 2009 08:31:18 +0000</pubDate>
		<dc:creator>James</dc:creator>
				<category><![CDATA[notes]]></category>

		<guid isPermaLink="false">http://www.nationalvideogamearchive.org/?p=267</guid>
		<description><![CDATA[Simon Parkin has a review of the fascinating Retro Game Challenge over at Eurogamer.
Retro Game Challenge is an intriguing title that, in part at least, trades in 8-bit nostalgia and retro chic as it presents a raft of 1980s-style NES mini-games. The game is actually based on a Japanese TV series of the same name [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Save Bletchley Park</title>
		<link>http://www.nationalvideogamearchive.org/index.php/2009/04/save-bletchley-park/</link>
		<comments>http://www.nationalvideogamearchive.org/index.php/2009/04/save-bletchley-park/#comments</comments>
		<pubDate>Thu, 23 Apr 2009 13:19:41 +0000</pubDate>
		<dc:creator>Tom</dc:creator>
				<category><![CDATA[notes]]></category>

		<guid isPermaLink="false">http://www.nationalvideogamearchive.org/?p=240</guid>
		<description><![CDATA[Last week I paid a belated visit to the National Museum of Computing at Bletchley Park, a 5 minute train journey from Milton Keynes. Bletchley Park has a fascinating history and remained Britain&#8217;s best kept secret during World War Two. Codenamed &#8216;Station X&#8217;, Bletchley Park was home to an army of over 8,500 code breakers [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>On emulation</title>
		<link>http://www.nationalvideogamearchive.org/index.php/2009/04/on-emulation/</link>
		<comments>http://www.nationalvideogamearchive.org/index.php/2009/04/on-emulation/#comments</comments>
		<pubDate>Mon, 06 Apr 2009 12:29:06 +0000</pubDate>
		<dc:creator>James</dc:creator>
				<category><![CDATA[notes]]></category>

		<guid isPermaLink="false">http://www.nationalvideogamearchive.org/?p=61</guid>
		<description><![CDATA[We raised the issue of emulation in our presentation at The National Archives a few weeks back and the question has arisen again with the news of the <a href="http://www.port.ac.uk/aboutus/newsandevents/frontpagenews/title,92028,en.html">KEEP project</a> so it's probably time to share some of our thoughts on the subject and outline our position. This is very much a discussion piece that outlines a position towards emulation is not a definitive statement of the NVA's position. As such, you should feel free to chime in on the discussion, tell us why I've got it all wrong or, heaven forbid, that you agree - community participation is a cornerstone of The NVA and we've been very clear from the outset that all of our work should engage with the perspectives of as wide an array of constituencies as possible - and that includes, academics, developers, journalists, and gamers of all types.

Carry on reading...]]></description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>The sound of (videogame) music</title>
		<link>http://www.nationalvideogamearchive.org/index.php/2009/04/the-sound-of-videogame-music/</link>
		<comments>http://www.nationalvideogamearchive.org/index.php/2009/04/the-sound-of-videogame-music/#comments</comments>
		<pubDate>Sat, 04 Apr 2009 20:08:59 +0000</pubDate>
		<dc:creator>James</dc:creator>
				<category><![CDATA[notes]]></category>
		<category><![CDATA[resources]]></category>

		<guid isPermaLink="false">http://www.nationalvideogamearchive.org/?p=103</guid>
		<description><![CDATA[We are so used to thinking about videogames as a visual medium (we even call them videogames), that is easy to forget, and good to be reminded, that music and sound effects are an important &#8211; no make that essential &#8211; part of the experience of play. &#8216;Audio-video games&#8217;, perhaps? Not so catchy, but probably [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Preserving Our Playable Past</title>
		<link>http://www.nationalvideogamearchive.org/index.php/2009/02/preserving-our-playable-past/</link>
		<comments>http://www.nationalvideogamearchive.org/index.php/2009/02/preserving-our-playable-past/#comments</comments>
		<pubDate>Tue, 24 Feb 2009 22:30:21 +0000</pubDate>
		<dc:creator>James</dc:creator>
				<category><![CDATA[notes]]></category>
		<category><![CDATA[press]]></category>

		<guid isPermaLink="false">http://wordpress.nationalvideogamearchive.org/?p=9</guid>
		<description><![CDATA[Robert Zacny has an interesting piece on the issues and challenges of videogames preservation over at The Escapist. There&#8217;s a lot on the work of The National Videogame Archive in the piece as well as the Good Old Games project.

On a personal and professional level, one section really resonated with me:
The game room meant more [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Drumroll Please. Introducing&#8230;the first, ever Sony EyeToy</title>
		<link>http://www.nationalvideogamearchive.org/index.php/2009/02/drumroll-please-introducingthe-first-ever-sony-eyetoy/</link>
		<comments>http://www.nationalvideogamearchive.org/index.php/2009/02/drumroll-please-introducingthe-first-ever-sony-eyetoy/#comments</comments>
		<pubDate>Tue, 24 Feb 2009 22:29:53 +0000</pubDate>
		<dc:creator>James</dc:creator>
				<category><![CDATA[Save the Videogame]]></category>
		<category><![CDATA[acquisitions]]></category>
		<category><![CDATA[notes]]></category>

		<guid isPermaLink="false">http://wordpress.nationalvideogamearchive.org/?p=7</guid>
		<description><![CDATA[Sandy Spangler, Mark Parry from gamecity on Vimeo.
What you see here is the wonderful Mark Parry and Sandy Spangler from Sony London Studios pledging their support to The National Videogame Archive by donating the original, working prototype EyeToy camera for PS2. Complete with its handwritten &#8216;#1&#8242; prototype sticker, this little black box revolutionised gameplay by [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The National (Videogame) Archive(s)</title>
		<link>http://www.nationalvideogamearchive.org/index.php/2009/02/the-national-videogame-archives/</link>
		<comments>http://www.nationalvideogamearchive.org/index.php/2009/02/the-national-videogame-archives/#comments</comments>
		<pubDate>Tue, 24 Feb 2009 22:29:13 +0000</pubDate>
		<dc:creator>James</dc:creator>
				<category><![CDATA[events]]></category>
		<category><![CDATA[notes]]></category>

		<guid isPermaLink="false">http://wordpress.nationalvideogamearchive.org/?p=5</guid>
		<description><![CDATA[Iain, Tom and I have just returned back from The National Archives where we had been invited to give a talk on our work on The NVA. As it&#8217;s often difficult to judge the experience and games-literacy of am audience, we decided to concentrate on a few areas to give a sense of the motivations [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Lost in Transition</title>
		<link>http://www.nationalvideogamearchive.org/index.php/2009/02/lost-in-transition/</link>
		<comments>http://www.nationalvideogamearchive.org/index.php/2009/02/lost-in-transition/#comments</comments>
		<pubDate>Tue, 24 Feb 2009 22:27:32 +0000</pubDate>
		<dc:creator>James</dc:creator>
				<category><![CDATA[notes]]></category>
		<category><![CDATA[press]]></category>

		<guid isPermaLink="false">http://wordpress.nationalvideogamearchive.org/?p=3</guid>
		<description><![CDATA[Read what Iain and I have to say on the challenges and opportunities of videogame archiving and exhibition in a feature on preserving digital media in the March issue of Edge magazine. The piece Lost in Transition looks at a range of game experiences from Richard Bartle&#8217;s work on MUDs to the creation of videogame [...]]]></description>
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		<slash:comments>0</slash:comments>
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